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Jumpin ( Absorbing New Game of Pawns ) | ||||||
Publisher | Minnesota Mining & Manufacturing Company | |||||
Designer | nicht genannt | |||||
Artist | nicht genannt | |||||
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tactic | ||||||
strate | ||||||
intera | ||||||
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deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2, 4 | ca. 40 min | en | 1964 | |||
positioning - abstract game - 2-person | ||||||
JumPin
Each player has 12 pawns which he must move from his two border rows to the opposite side of the board into the two border rows of the opponent; if you are first to achieve this, you win, A pawn can move only by jumping, forward or back, over one or – and that is the special feature of the game – any number of pawns in unbroken orthogonal line, onto a free slot at the end. Empty slots cannot be jumped over! Includes rules for team play; teams and players within a team alternate their moves; members of a team cannot communicate on strategy.
3M Bookshelf Games
Position game for 2 or 4 players, ages children and adults
Publisher: Minnesota Mining & Manufacturing = 3M, 1964
Users: With friends, for families
Version: en * Rules: en * In-game text: no
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