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Passengers ( Täuschung & Entlarvung in einer jenseitigen Welt ) | ||||||
Publisher | Corax Games | |||||
Designer | Das Joost | |||||
Artist | Das Joost | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
knowle | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
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Player | Duration | Age | Languages | Year | ||
4-8 | ca. 45 min | 12+ | de | 2024 | ||
detective/deduction - think - fantasy/sf - creative/communication - Worker Placement - negotiation | ||||||
Passengers
As are a Soul Guide ferrying passengers to the banks of Afterlands but have not set foot there yourself. A rumour says that the rules of Afterlands might change to allow you to enter if enough Demons are smuggled there. You are a member of one of three factions – Soul Guides, Demon Smugglers or Yaesther – who only know themselves. In three rounds of three phases each you place one passenger into one of two boats, receiving a gift and voices; the gift gives you and action, voices are used to determine which boat carries passengers to Afterlands. After three rounds, three boats have arrived at Afterlands; passengers are revealed and scored, with bonuses for the right passenger in the right spot. The winner is the faction with most points.
Deduction game for 4-8 players, ages 12+
Publisher: Corax Games 2024 License: FableSmith © 2023 Designer: Joost Das Art: Joost Das Web: www. corax-games.com Stock #: 1029914
Users: With friends Special: Many players
Version: de * Rules: cs de en hu ko nl ru * In-game text: yes
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