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Moorland | ||||||
Publisher | Pegasus Spiele | |||||
Designer | Bogen Steffen | |||||
Artist | Heller Annika Resch Andreas | |||||
Editing | Thiele Moritz Eggert Peter Kobilke Viktor Katja Volk | |||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 60 min | 10+ | de | 2023 | ||
Cards - Track / network building - environment, ecological | ||||||
Moorland
A high more is restored by linking waterways and distributing plants. In the Reveal phase of a round, a plant card is turned up and a display of moor cards is laid out. The Action phase is begun by the person with the Mushroom marker. In turn, a player takes a moor card, can place plant marker of one kind from stock into a ground section of their moor – in relation to the growth symbol - and can play moor cards into the moor, again in any ground section, provided the section shows all plant markers depicted on the card. Then plant markers that were placed on the waterway drift into adjacent ground sections or root slots. Acquired water markers allow you to relocate plant markers. After 12 rounds, you score for rooted plants, biodiversity, species pairs, water striders, longest waterway, and water markers minus surplus plants.
Placement game with an environmental topic for 2-4 players, ages 10+
Publisher: Deep Print Games / Pegasus Spiele 2023 Designer: Steffen Bogen Editing: Viktor Kobilke, Peter Eggert, Moritz Thiele, VEB Spielekombinat Katja Volk Art: Annika Heller, Andreas Resch Web: www.pegasus.de Stock #: 57811G
Users: With friends
Version: de * Rules: de en * In-game text: no
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