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Machi Koro Bau dir deine Verlagswelt! ( 200 Jahre Kosmos ) | ||||||
Publisher | Kosmos Verlag | |||||
Designer | Suganuma Masao | |||||
Artist | Hotta Noburu Hino Taro Suzuki Mirko Akira Kienle Michaela | |||||
Editing | Lüdtke Wolfgang Cramm Saskia Ruoff Silke Windfelder Heiko Neugebauer Peter | |||||
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strate | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 8+ | de | 2022 | ||
Cards - placement - development / Worker placement - building/construction | ||||||
Machi Koro Bau dir deine Verlagswelt!
The mechanisms of Machi Koro used for the topic of 200 years Kosmos. You use dice and cards to build your own publishing house, set up divisions, acquire staff, expand the delivery system and realize mega projects. You start with three starting divisions, four mega projects and three coins. In your turn, you roll one or – if you already built the “Staff” mega project– two dice. The result gives income from divisions for the active or other players, from the bank or other players. Income/payments are resolved by given order. Mega projects have effects when built; If you have built four mega projects, you win. Stand-alone variant of Machi Koro; not combinable with other editions
Business building game for 2-4 players, ages 8+
Publisher: Kosmos 2022 Licence; Grounding Designer: Masao Suganuma Artist: Noboru Hotta, Taro Hino, Mirko Akira Suzuki, Michaela Kienle Editing: Redaktion: Wolfgang Lüdtke with Saskia Cramm, Silke Ruoff, Heiko Windfelder, Peter Neugebauer Web: www.kosmos.de Stock #: 682378
Users: For families
Version: de * Rules: de * In-game text: yes
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