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Kemomimi Panic | ||||||
Publisher | Arclight Games | |||||
Designer | Kudoh Masayuki | |||||
Artist | Takuya Fujima Takemoto Atsushi Team | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
creati | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
4-8 | ca. 45 min | 16+ | jp | 2017 | ||
Cards - think - creative/communication - detective/deduction | ||||||
Kemomimi Panic
Master Thief Crescent Moon needs to be identified by talks and deduction; the thief wants to steal all treasures; the informant wants to observe the thief and the civilians want to unmask the thief. In the game day and night phases alternate, roles are distributed in relation to player numbers. During the day you discuss who might be a thief. At night, but only at new moon on the moon card, Crescent moon secretly selects a player and steals those player’s fake jewels. If the player does not have fake jewels, he is out of the game and announces his identity. When the game end condition is met, the civilians when no thieves are left in the game; when thief + informants remain, the informant wins; when thief + civilian remain, the thief/thieves win.
Deductive talking for 4-8 players, ages 16+
Publisher: Arclight 2010 Designer: Masayuki Kudoh Art: Fujima Takuya, Atsushi Takemoto, Team Web: www.arclight.co.jp
Users: With friends Special: Many players
Version: jp * Rules: jp en * In-game text: yes
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