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Maracaibo | ||||||
Publisher | dlp games | |||||
Designer | Pfister Alexander | |||||
Artist | Kirrmann Aline Fiore GmbH | |||||
Editing | Bienert Ralph Markus Müller | |||||
random | ||||||
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intera | ||||||
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 160 min | 12+ | de | 2019 | ||
Legacy - Resources Management - economy, majorities | ||||||
Maracaibo
In an individual game or in story mode for a campaign, ship captains want to gain influence with European nations active in the Caribbean. In a round you sail a loop, starting in Havana, and have actions at each stop. Per turn, you sail up to seven steps and have a main action at arrival: City action with Goods Delivery + Skirmish, Exploring etc., or Village action, Quest or Assistance, plus any number of free actions. At home-stretch locations you must stop and fight or resolve scorings. After four rounds, you score income/victory points, project cards, prestige buildings and influence, majorities and victory points from nations plus completed story cards.
Development game for 1-4 players, ages 12+
Publisher: dlp games / Game‘s Up 2019 Designer: Alexander Pfister Art: Aline Kirrmann, Fiore GmbH Web: www.dlp-games.de
Users: For experts Special: 1 player
Version: de * Rules: de en * In-game text: yes
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