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Merchant of Venus | ||||||
Publisher | Heidelberger Spieleverlag | |||||
Designer | Hamblen Richard A. Kouba Robert A. | |||||
Artist | Beck C. Boyke S. Melhoff D. Schomburg B. Simonet E. Griffith D. Aparin A. Ludvigsen Henning | |||||
Editing | Petersen Christian T. Johnson David Scott Lewis Sadler Sarah Smith Julian | |||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 240 min | 14+ | de | 2014 | ||
adult, expert, komplex - positioning - development / Worker placement | ||||||
Merchant of Venus
As an interstellar merchant you explore galaxy clusters, re-accessible after Alien attacks, in two versions: A Standard Game as a development based on the Avalon Hill original and an Classic Game as implementation of the original game. In the standard game the round marker is advanced and an event executed; player moves comprise movement, first contact, transaction, and merchant/spaceport phases. In the transaction phase you can buy, sell and take up and set down deliver passengers; in the merchant phase you can trade goods, equipment and Alien technology in interesting demand/supply mechanisms. After 30 rounds and a final scoring the richest player wins. In the Classic Game players take turns until someone has at least 2000 Credits at the end of his turn. A player turn comprises the phases of Movement, First Kontakt and Business with Buying, Selling, Take up passenger or Set down passenger.
Mercantile game with a SciFi topic for 1-6 players, ages 14+
Publisher: Heidelberger Spieleverlag / FFG 2014 Designer: Richard Hamblen, Robert A. Kouba Art: Fiona Carey, Marina Fahrenbach, Heiko Eller, Chris Beck, Shaun Boyke, Dallas Melhoff, Brian Schomburg, Evan Simonet, David Griffith, Alex Aparin, Johannes Holm, Henning Ludvigsen Web: -
Users: For experts Special: 1 player
Version: de * Rules: de en it * In-game text: yes
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