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Tin Goose | ||||||
Publisher | Rio Grande Games | |||||
Designer | Calkins Matt | |||||
Artist | Hoffmann Martin Suzuki Mirko | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
3-5 | ca. 150 min | 14+ | en | 2016 | ||
positioning - development / Worker placement - Track / network building - auction | ||||||
Tin Goose
Beginnings of commerial air travel. You start as a regional business with one airmail track and one plane, a Tin Goose = Ford Trimotor. Out of 96 cards for three eras you have 3-4-3 in hand, the rest is not used for a game. Airmail routes are on display, and you are given five „Condition“ cards. Those events are random, and you need good planning. YOu bid for routes, buy planes and cope with unexpected disruptive events.
Development game with an airline topic for 3-5 players, ages14+
Publisher: Rio Grande Games 2016 Designer: Matt Calkins Art: Martin Hoffmann, Mirko Suzuki Web: www.riograndegames.com
Users: With friends
Version: en * Rules: en * In-game text: yes
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