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Hordes: High Command | ||||||
Publisher | Privateer Press | |||||
Designer | Carl David Shick William | |||||
Artist | Manderville Josh Vaillancourt Mike und Team | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
memory | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 90 min | 12+ | en | 2013 | ||
Cards - Deck Building - fantasy/sf - conflict/simulation | ||||||
Hordes: High Command
In the universe of Iron Kingdom, conflict is raging. Each player commands a faction - Trollbloods, Skorne, Circle Orboros or Legion of Everblight - with armies of soldiers, warlocks and Warbeasts, all faction-specific. A round is splint into Winds of War phase and player turns; those turns are comprising Capture, Orders and Battle. Can be combined with War Machine: High Command
Deck building game for 2-4 players, ages 12+
Publisher: Privateer Press 2013 Designer: David Carl, William Shick Art: Josh Manderville, Mike Vaillancourt and Team Web: www.privateerpress.com
Users: For experts
Version: en * Rules: en * In-game text: yes
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