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Transient World | ||||||
Publisher | Manifest Destiny | |||||
Designer | Kuro= Kuroda Yasushi | |||||
Artist | Lore | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2 | ca. 30 min | 10+ | en jp | 2016 | ||
Cards - conflict/simulation - 2-person | ||||||
Transient World
Demons vs. Humans, but their leaders want peace. For each season, regions are laid out and you draw four cards from your Henchman/Soldier stack. The attacker names a region and can play soldiers and a Henchman for an instant effect. The Defender can counter with soldiers of other values than those played by the attacker – results are resolved by strength comparison – or implement secret plans for a draw or suggest a cease-fire. After three seasons you sum your victory points; when both players have at least 30 and the difference is maximum 2, True Peace was achieved; or else you win with most points.
Conquest game with cards for 2 players, ages 12+
Publisher: Manifest Destiny / Japon Brand 2016 Designer: Kuro Art: Lore Web: www.japonbrand.com Stock Nr. -
Users: With friends Special: 2 players
Version: multi * Rules: en jp + de fr * In-game text: yes
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