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Werwölfe Vollmondnacht ( Eine Nach. Ein Tag. Eine Entscheidung ) | ||||||
Publisher | Ravensburger Spieleverlag | |||||
Designer | Alspach Ted Okui Akihisa | |||||
Artist | Batts Gus Kösler Gisela DE Ravensburger | |||||
Editing | Ulmer Annette | |||||
tactic | ||||||
creati | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
3-10 | ca. 10 min | 9+ | de | 2016 | ||
think - detective/deduction - creative/communication | ||||||
Werwölfe Vollmondnacht
This game picks up the topic of all other Werewolf games, but it is ideally suited for smaller groups and it also plays much faster. Aim of the game for the human team is to identify and eliminate a werewolf; the werewolves must survive. There is one day and one night phase, with varying numbers of humans and werewolves in relation to the number of players. The night has actions for several characters and the werewolves, with a time limit. The day phase only comprises discussion and voting on human/werewolf and elimination of the suspected wolf or wolves. Depending on the number and kind of eliminated characters the human or werewolf team wins or the “Gerber” or nobody.
Werewolf variant for 3-10 players, ages 9+
Publisher: Ravensburger Spieleverlag 2016 Designer: Ted Alspach, Akihisa Okui Art: GVus Batts, Gisela Käsler, DE Ravensburger Web: www.ravensburger.de Stock Nr. 26 703 3
Users: With friends Special: Many players
Version: de * Rules: de en es fr jp nl * In-game text: no
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