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Alarm | ||||||
Publisher | Sandtimer | |||||
Designer | de Rycke Tim Vernyns Sander | |||||
Artist | Stuer Dany | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
3-6 | ca. 30 min | 8+ | de en fr nl | 2013 | ||
Cards - search/collecting | ||||||
Alarm!
If you collect most loot and are not caught by police, you win. You draw a card and hand to a player, also to yourself, until everybody has one card. The next player in turn repeats this. After receipt of a card, you check for being caught - you are caught and out of the game, if you display holds any of the following sets: 2x Police, 3x Guard Dog, 4x Door Chain, 4x Padlock, 2x Guard Dog + 2x Door Chain + 2x Padlock, or 5 loot cards. Once in the game you can use your lawyer card to refuse a card. Each equipment card that you receive moves the corresponding obstacle card in your display. When only two are left in play, you must discard a loot card in every round before the regular move; if you cannot do that, you have lost
Card collecting game for 3-6 players, ages 8+
Publisher: SandTimer 2013 Designer: Tim De Rycke, Sander Vernyns Art: Dany Stuer Web: www.sandtimer.be
Users: For families
Version: multi * Rules: de en fr nl * In-game text: no
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