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  EXPERTS new in Essen
  The Great Zimbabwe
  Publisher Splotter Spellen
  Designer Wiersinga Joris Doumen Jeroen
  Artist Moedt Ynze
  Editing
Bild   random random
  tactics tactic
  strategy strate
  creativs
  knowledge
  memory
  communication
  interaction intera
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  english_short
...
  Bild
  Player Duration Age Languages Year
  2-5 ca. 150 min 14+ de en 2012
  Deck Building - placement - auction - economy, majorities - transport /logistic
The Great Zimbabwe

The Great Zimbabwe

 

Developing a trade-based civilization in ancient Africa, based on the old kingdoms around “Great Zimbabwe”, a historical site of ancient monuments. In the game, you want to build the most impressive monuments for a god of your choice, each of them needs other actions for winning. Building the monuments is based on the setting-up of a logistics network which is used to produce and acquire ritual goods. In Phase I, you bid with cattle for turn order; in Phase II, you have one move in turn - select one god or specialist, use a specialist anytime during the move, construct a new monument OR place craftsman for technology, resources or victory points OR improve monument. Then, in Phase III, payments and income are resolved simultaneously for all players. In Phase IV, you check for a winner - if you reach or top 20 alone, you win immediately. If several players pass 20 at the end of a round, the winner is the player with the highest surplus over 20.

 

Complex development game for 2-5 players, ages 14+

 

Publisher: Splotter Spellen 2012

Designer: Joris Wiersinga, Jeroen Doumen

Art: Ynze Moedt

Web: www.splotter.nl

Stock #: -

 

Users: For experts

 

Version: multi * Rules: de en * In-game text: no

 

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