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Rising Sun Railroads | ||||||
Publisher | Winsome Games | |||||
Designer | Robbins Eddie Bohrer John | |||||
Artist | nicht genannt | |||||
Editing | Bohrer John | |||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
3-4 | ca. 120 min | ohne | de en | 2011 | ||
railway - economy, majorities - adult, expert, komplex - building/construction - variant | ||||||
Rising Sun Railroads
Railroad construction in Japan; players have no money, all money is owned by the Holding Companies. In turn, you can do an action for your Holding company - found railroad, buy engines or build track; then you resolve income, entropy, check for phase change, starting player and check for game end. When tracks of sister companies = companies of the same color touch, companies are merged; the condition for connection can be violated at that point. When Aomori is connected to Shimonoseki or a Holding Company is out of track cubes, you receive points for rural track.
Railroad game for 3-4 players, ages 12+
Publisher: Winsome Games 2011 Designer: Eddie Robbins, John Bohrer Stock #: Essen Edition 2011 / 11 of 80
Users: For experts
Version: multi * Rules: de en * In-game text: no
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