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Jiku Kansho | ||||||
Publisher | Takoashi Games | |||||
Designer | Motohashi Tomoki | |||||
Artist | Motohashi Tomoki | |||||
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deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
3-4 | ca. 30 min | 14+ | en es jp | 2014 | ||
Cards - abstract game - Track / network building | ||||||
Jiku Kansho
As an agent of time you control timelines and control the number and value of your properties by playing property cards. If you exhaust properties, you can change situations in present or past to control the future. Each round the present advances towards the future, and the type of future - e.g. controlled or chaotic - determines the property values. With actions you can react to events in present and past, by trashing or exhausting properties. You can do the actions on the current event tile in the timeline in any order. After four rounds, the game is scored - values of clock, flower and bomb depend on the type of future; coins, statues and lock always have the same value, and for body you add the bonuses in the timeline; the current starting player receives three additional points.
Card game for 3-4 players, ages 14+
Publisher: Takoashi Games 2014 Designer: Tomoki Motohashi Art: Tomoki Motohashi Web: www.takoashi.com Stock #: -
Users: With friends
Version: multi * Rules: en jp +es pl * In-game text: yes
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