page 1 of 1 ..1/1 | ||||||
FRIENDS | ||||||
|
||||||
T.I.M.E. Stories Die Endurance Expedition | ||||||
Publisher | JD Editions Space Cowboys | |||||
Designer | Rozoy Manuel | |||||
Artist | Bittler Bernard | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
creati | ||||||
knowle | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
|||||
Player | Duration | Age | Languages | Year | ||
2-4 | ca. 60 min | 12+ | de | 2016 | ||
creative/communication - think - cooperative - expansion | ||||||
T.I.M.E Stories Die Endurance-Expedition 1914 N.Z.
Board game, role game and narrative game - as Time Agents we travel into other eras and try to complete our mission there, using a host body. If we do not succeed we are hauled back automatically and can try again. A first cooperative scenario is included. Its deck must be handled exactly as stated, because as usual the topic is a mystery and therefore all that you hear, read and see is important. A mission begins at headquarters, one run commands X Time Units; placing/exploring locations and changing locations alternate until time has run out; basic mechanism is reaching cards, reading and evaluating them Die Endurance-Expedition 1914 N.Z. – This scenario takes us on a search for a lost Antarctic expedition; a time anomaly seems to have opened and be warned, there might be supernatural powers at work.
Scenario for T.I.M.E. Stories game for 2-4 players, ages 12+
Publisher: Space Cowboys 2017 Designer: Manuel Rozoy Web: www.asmodee.de Stock#: 2016-1/SCTS05DE/GRAN01
Users: With friends
Version: de * Rules: cn de en es fr it pl ru * In-game text: yes
|
||||||