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Goths Save the Queen | ||||||
Publisher | Sit Down! | |||||
Designer | Bonnard Vincent | |||||
Artist | Gyom | |||||
Editing | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 20 min | 10+ | de en es fr nl | 2016 | ||
think - detective/deduction - party | ||||||
Goths Save the Queen
Conflict between East and West Goths, due to communication problems! Each team comprises King and War Chief, each of them with their own cards, communication between team members is forbidden. The King with initiate chooses a character, the other king does so, too; then the War Chiefs try to guess their choices and to activate them. Correlation means successful communication. Each clan who manages it, performs actions - Surveillance, Catapult sabotage, Troop recruitment, Load weapon, Fire, Barricade, Advance army, Throw axe, Let loose rats – and takes back the cards. If you free the Queen or destroy the opposing army, you win.
Conflict with cards for 4 players, ages 8+
Publisher: SitDown Games 2016 Designer: Vincent Bonnard Art: Gyom
Users: With friends
Version: multi * Rules: de en es fr nl * In-game text: no
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