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Bios Megafauna ( Mutate, Speciate, Populate ) | ||||||
Publisher | Sierra Madre Games | |||||
Designer | Eklund Phil Manker Jon Doull Andrew | |||||
Artist | Chakroun Karim Pettersson Johanna | |||||
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tactic | ||||||
strate | ||||||
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 120 min | 12+ | en | 2017 | ||
development / Worker placement - adult, expert, komplex - Cards | ||||||
Bios Megafauna
Players begin the game as proto-dinosaurs or proto-mammals right after the massive die-out in the Permian disaster. You must try to cope with environmental changes and rivaling species, must create new species and mutate them, even to bizarre chimeras. The development of a species during the game is tracked by dentition, size and behavior. Extinct plants and animals are collected in tar pits on the board. These “extinct” components are given to the most populous players for victory points in scoring rounds. 2nd Edition
Development game for 1-4 players, ages 12+
Publisher: Sierra Madre Games 2017 Designer: Phil Eklund, Jon Manker, Andrwa Doull Art: Karim Chakroun, Johanna Pettersson Stock#: SMG38A
Users: For experts Special: 1 player
Version: en * Rules: en * In-game text: yes
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