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How to Rob a Bank ( Plan the heist, trick the guards, steal the loot! ) | ||||||
Publisher | Koninklijke Jumbo B.V. part of JumboDiset | |||||
Designer | Hall Prospero | |||||
Artist | nicht genannt | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 10+ | de en fr nl | 2018 | ||
placement - positioning - search/collecting | ||||||
How to Rob a Bank
Bank vs. Robbers - the robber team must steal money bags to win, the bank player must hinder them. Each team commands three movers. Three rounds have three phases each: 1. Reveal Floor Plan, with positioning components - Money Bags, Robbers, Guards, Alarm and Getaway cars; tiles must not be rotated when revealed, unless completely surrounded by walls. 2. Planning - all play cards for action in Phase 3, robbers may confer. 3. Action - beginning with the bank player, all play the current top card of their turned-over planning stack, each robber has a free additional action. Only money in the Getaway car is secure for the robbers.
Placement/collecting game for 2-4 players, ages 10+
Publisher: Jumbo 2018 Designer: Prospero Hall Art: not named Web: www.jumbo.eu Stock#: 19583
Users: For families
Version: multi * Rules: de en fr nl * In-game text: no
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