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Axio | ||||||
Publisher | Pegasus Spiele | |||||
Designer | Knizia Reiner | |||||
Artist | Stephan Claus Wiese Jens | |||||
Editing | Ottmaier Klaus Kröhnert Michael Wiese Jens | |||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 45 min | 8+ | de | 2017 | ||
abstract game - placement - search/collecting | ||||||
Axio
100 tiles show two identical or two different symbols out of five individual ones. You begin with five tiles, and a scoring cube per symbol on slot 0 of your scoring board. The active player puts a tile on the game board, scores both halves of the tile separately, places maybe a pyramid and draws a tile. To score, you count the same symbols around the newly placed half, which is not counted itself! If you place a pyramid in an empty case that cannot be filled with a tile, you score one point for each adjacent tile. If no tile can be placed, you win, if your worst score is the highest of all players’ worst scores.
Placement game for 1-4 players, ages 8+
Publisher: Pegasus Spiele 2017 Designer: Reiner Knizia Artist: Claus Stephan Web: www.pegasus.de Stock#: 53200G
Users: For families Special: 1 player
Version: multi * Rules: de en * In-game text: no
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