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Bunny Kingdom | ||||||
Publisher | Iello | |||||
Designer | Garfield Richard | |||||
Artist | Mafayon Paul | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 45 min | 12+ | de | 2017 | ||
positioning - development / Worker placement - Cards | ||||||
Bunny Kingdom
Bunny lords conquer new worlds for their king, collect Golden Carrots, found cities, acquire fiefdoms and comply with secret assignments. For each area on the board there is one card. In a round, you lay out two cards from your hand face-down and hand on the rest to your neighbor; then all in turn resolve their two cards. Scrolls remain face-down, areas are marked with a bunny. In the building phase, you place buildings according rules into controlled areas and in the Harvest phase you score carrots = strength x wealth of your fiefdoms. After four rounds, scrolls as secret assignments are revealed and checked for compliance.
Drafting and development game for 2-4 players, ages 12+
Designer: Richard Garfield Artist: Paul Mafayon Web: www.hutter-trade.com Stock#: 51433
Users: With friends
Version: de * Rules: de en fr jp pl * In-game text: yes
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