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Werwölfe Morgengrauen ( Neue Rollen. Neue Wölfe. Neue Entscheidungen ) | ||||||
Publisher | Ravensburger Spieleverlag | |||||
Designer | Alspach Ted Okui Akihisa | |||||
Artist | Batts Gus Kösler Gisela | |||||
Editing | Ulmer Anette | |||||
tactic | ||||||
creati | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
3-10 | ca. 10 min | 10 | de | 2017 | ||
think - detective/deduction - creative/communication | ||||||
Werwölfe Morgengrauen
A variant of all Werewolf games and also a sequel to Werwölfe Vollmondnacht; again, it is the aim of the game for humans to identify and eliminate a werewolf; the werewolves need to survive the night. New roles and new wolves are introduced, for use in eight scenarios with a selection of roles according to the topic. There is again only one Night Phase with calling of roles and their respective actions; and one Day Phase with discussion, accusation and revelation. The calling of the roles is either done by a game master, who plays a role himself, or by the Werwolf Vollmondnacht App; Morgengrauen can be combined with Vollmondnacht.
Werewolf variant for 3-10 players, ages 10+
Designer: Ted Alspach, Akihisa Okui Artist: Gus Batts, Gisela Kösler Web: www.ravensburger.de Stock#: 26 729 3
Users: With friends Special: Many players
Version: de * Rules: de en es fr jp nl * In-game text: no
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