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Shinobi Just | ||||||
Publisher | Comet | |||||
Designer | Sayama Takaaki Arao Toshiki | |||||
Artist | Sayama Takaaki | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
memory | ||||||
intera | ||||||
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deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
3-6 | ca. 30 min | 8+ | jp | 2017 | ||
Cards - placement - conflict/simulation | ||||||
Shinobi Just
Ninjas of the Sengoku Era complete missions, keep their own identity secret and try try to suss out your neighbor’s identity. Ninja identities are assigned secretly, Ninja cards are displayed on fame cards and you hold six missions in hand. In your turn, you play a mission open-faced or face-down - due to the round card - below a Ninja card. If someone plays the 4th mission to a Ninja, you reveal all missions at the end of the round, add the risk values for each Ninja who wins/loses fame accordingly. After four such rounds you reveal your Ninja identity and sum your fame points with the red fame points of your left neighbor. Version with special cards.
Card strength comparison for 3-6 players, ages 8+
Publisher: Comet / Japon Brand 2017 Designer: Takaaki Sayama, Toshiki Arao Artist: Takaaki Sayama Web: htttp://cometgame.jimdo.com Stock#: -
Users: With friends
Version: multi * Rules: de en fr jp * In-game text: no
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