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Unicornus Knights | ||||||
Publisher | Manifest Destiny | |||||
Designer | Kanai Seiji Kuro= Kuroda Yasushi | |||||
Artist | Team | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 120 min | 14+ | en jp | 2016 | ||
Cards - cooperative - development / Worker placement - fantasy/sf | ||||||
Unicornus Knights
A defeated princess and her forces against a superior army of conquerors. You collect soldiers and resources for her, fight and clear her way to the capital; but she moves automatically and needs tactical assistance. A round begins with starting effects for the round, followed by an event and then player turns – Recruit, Collect, Hand on soldiers, Destiny and Petition = move princess. Then comes the princess turn – 3x collect or move – and then enemy turns, followed by End of Round. Conflicts are resolved with dice. Players win if the princess reaches the capital within 10 rounds, in all other cases they lose.
Cooperative card game for 2-6 players, ages 12+
Publisher: Manifest Destiny 2016 Designer: Seiji Kanai, Kuro Artist: Team Web: www.japonbrand.com Stock#: -
Users: For experts
Version: multi * Rules: en jp * In-game text: yes
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