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Automania | ||||||
Publisher | Aporta Games | |||||
Designer | Østby Kristian Amundsen Minde Kenneth | |||||
Artist | Bohne Gjermund | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
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deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 90 min | 12+ | de en | 2015 | ||
economy, majorities - positioning - development / Worker placement | ||||||
Automania
Players lead automobile companies who try to produce image-rich cards with a margin of profit and to sell them. As a car cannot meet all criteria in top quality, you need to observe US and European markets. In four rounds 4x4 tiles for machines, improvements for value enhancing, assistants or once-only bonuses are displayed. Workers are placed in action cases to select an action, a worker can be ousted by placing one worker more. Seven of the action cases produce cards, the other two give you orders for points when you meet them. Each action demands a decision between a short-time success and long-term bonuses.
Worker placement game for 2-4 players, ages 12+
Publisher: Aporta Games 2015 Designer: Kristian Amundsen Østby, Kenneth Minde Web: www.aportagames.com Stock#: 1002.1
Users: For experts
Version: multi * Rules: de en * In-game text: no
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