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Carrotia | ||||||
Publisher | Mage Company | |||||
Designer | Kühle Malte | |||||
Artist | CDS Studio | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
knowle | ||||||
commun | ||||||
intera | ||||||
dexter | ||||||
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deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
1-6 | ca. 30 min | 8+ | en | 2016 | ||
placement - path - search/collecting | ||||||
Carrotia
Rabbits must collect carrots to feed the burrow; time is short, paths are long and birds of prey circle overhead. All players first assemble a labyrinth with tiles according to a template before the timer runs out, put birds and carrots on it and then move the rabbit across the labyrinth in maximum 10 steps and collect carrots on the way. For birds in the labyrinth you roll die for movement, they influence carrots and rabbits when meeting them. Round 2 and 3 are the same, but labyrinths and numbers of maximum steps are bigger. When players have 20/25 carrots at the end, they win together.
Cooperative placement game for 1-6 players, ages 8+
Publisher: Mage Company 2016 Designer: Malte Kühle Artist: CDS Studio Web: www.magecompany.com Stock#: MCG046
Users: For families Special: 1 player
Version: en * Rules: en * In-game text: no
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