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Clash of Wills ( Shiloh 1862 ) | ||||||
Publisher | Mayfair Games Inc. | |||||
Designer | Wallace Martin Coleman Charlton | |||||
Artist | Troiani Daniel Blando Jared | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2 | ca. 60 min | 10+ | en | 2012 | ||
conflict/simulation - 2-person - placement | ||||||
Clash of Wills
Shiloh 1862, the 2nd game in the series “American Civil War”: You roll the die to determine kind and number of actions, for instance move units, fire artillery or draw cards. The rules of “Test of Fire” apply; new are veteran and cavalry units and artillery attached to units, there are no separate artillery units. Base movement restriction is one unit. The Confederates start with a surprise attack; if they do not win it, the union gets reinforcements and the initiative on Day 2. The Confederates win with a unit in Pittsburg Landing, the Unions wins with one in Roads to Corinth, always at the end of the opponent’s turn.
Conflict simulation for 2 players, ages 10+
Publisher: Mayfair Games Designer: Martin Wallace Art: Don Troiani, Jared Blando Web: www.mayfairgames.com Stock #: 4862
Users: With friends Special: 2 players
Version: en * Rules: en * In-game text: yes
Chance (pink): 2 Tactic (turquoise): 3 Strategy (blue): 3 Creativity (dark blue): 0 Knowledge (yellow): 0 Memory (orange): 0 Communication (red): 0 Interaction (brown): 3 Dexterity (green): 0 Action (dark green): 0
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