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FAMILY | ||||||
Panic Lab | ||||||
Publisher | Gigamic | |||||
Designer | Ehrhard Dominique | |||||
Artist | Cyr Maxim | |||||
Editing | ||||||
tactic | ||||||
dexter | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-10 | ca. 30 min | 8+ | 21 Sprachen | 2012 | ||
dice - reaction | ||||||
Panic lab
25 square tiles showing cute, funny colorful aliens/creatures/amobae, and sometimes a piece of laboratory equipment are laid out face-up in a circle. All players try, starting from the tile determined by a dice roll, to find the amoeba that corresponds to the dice results in color, shape and pattern. One player rolls all four dice and all start in their mind at the tile determined by the die in direction of the arrow of the rolled color. If you are first to touch the correct amoeba you earn a chip. If you are wrong, you must discard a chip, of course provided that you already own one. Amoebas can sometime disappear through an air vent; then you ignore all tiles between the first air vent you reached and the next one in the circle. When an amoeba passes a mutation room, it changes its color, its shape or its pattern. All in all an amoeba only survives four mutations, then it disappears forever - in this case you win the chip of the round if you are first to touch the mutation room which made the amoeba dissolve. You win with five chips.
Search and reaction game for 2-10 players, ages 8+
Publisher: Gigamic 2012 Designer: Dominique Ehrhard Art: Maxim Cyr Web: www.gigamic.com
Users: For families Special: Many players
Version: multi * Rules: 20 languages * In-game text: no
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