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FRIENDS | ||||||
Sorprendedores ( Karmabusiness ) | ||||||
Publisher | Gen X Games | |||||
Designer | Chacón Rubén Fernández Sergio | |||||
Artist | Pascual José Gonzáles Alberto Arance Manuel | |||||
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random | ||||||
tactic | ||||||
intera | ||||||
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deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 60 min | 12+ | en es | 2011 | ||
economy, majorities - development / Worker placement | ||||||
Sorprendedores KarmaBusiness
An economics game in which you are supposed to implement your own wishes; the game is intended to be part of a movement for a new society, which is characterized by solidarity and cooperation. The first player to implement his personal wish wins the game. These wishes as cards show at their back what you must collect for implementation, for instance founding companies with a total value of 44 points from heart and lotus symbols and collection 17 Karma stones. Additional points come from acquisition of shares from opposing companies, from Karma cards and companies of the same sector. You also win when you have engaged all 18 employees, take over a complete business sector and collect 20 Karma stones. A turn comprises resources cards, rolling the die, cost payment and company management.
Economics simulation for 2-4 players, ages 12
Designer: Rubén Chacón, Sergio Fernández Art: José Pascual, Alberto Gonzáles, Manuel Arance Publisher: GenX Games 2011 Web: www.genxgames.com Stock#: 18118 4
Users: With friends
Version: multi * Rules: en es * In-game text: yes
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