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Small World Realms | ||||||
Publisher | Days of Wonder | |||||
Designer | Keyaerts Philippe | |||||
Artist | Coimbra Miguel | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
creati | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 90 min | 8+ | 8 Sprachen | 2012 | ||
development / Worker placement - positioning - fantasy/sf - adult, expert, komplex - expansion | ||||||
Small World Realms
Small World Realms introduces 26 double-sides landscape modules plus tunnels, mountains, peaks and chasms and even Black Mountains, all of which you can use to create your own realms and discover them above ground or underground. The rules offer 12 new scenarios in three levels of difficulty for Small World as well as for Small World Underground, and also some advice for creating your own scenarios. So they recommend approx. nine regions per player and approx. seven regions with each type of landscape, plus 7 card symbols of each kind. It is advised to start with water and then add or exchange modules and to separate large regions by Lost Tribes Monsters in order to make it harder to enter them. And of course you can and should use Places or Relics and maybe even think of the story first and then create the map. Needs Small World or Small World Underground to play
Development game for 2-6 players, ages 8+
Publisher: Days of Wonder 2012 Designer: Philippe Keyaerts Art: Miguel Coimbra Web: de.asmodee.com Stock#: 790011
Users: For experts
Version: multi * Rules: de en es fr it jp nl pl * In-game text: no
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