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KIDS | ||||||
Ninjago | ||||||
Publisher | The Lego Group | |||||
Designer | nicht genannt | |||||
Artist | nicht genannt | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
intera | ||||||
dexter | ||||||
action | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 8+ | de en fr it nl | 2011 | ||
action - dexterity - dice | ||||||
Ninjago
The Ninjas are placed in front of the templle entrance. In your turn you roll and move your ninja one step for each dot rolled. If you reach a watch dower you may search it and either find a golden weapon or must place a skeleton next to your ninja. For the skeleton symbol you move a skeleton off the wall next to a ninja. For the symbol of the general you move him one step downstairs and for the rope you swing your Ninja into a new position using the rope. If you start your turn on a spot with a skeleton you must fight it and turn the spinner – if it stops on the side of your color you win and put the skeleton back on the wall. If not, the general moves one step downstairs. When the general leaves the last step he wins one golden weapon from the Ninjas and goes back to the top of the stairs. Once in the game you can use the sensai to stop the general from winning a weapon. When the Ninjas own all 4 weapons, they win, if the general owns all 4 weapons, all Ninjas have lost together.
Cooperative movement and acquisition game * 2-4 players, ages 8 and up * 3856, Lego, 2011 *** The Lego Group * www.games.lego.com
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