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Schinderhannes | ||||||
Publisher | Clicker Spiele | |||||
Designer | Riedel Stephan | |||||
Artist | Opperer Christian | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
knowle | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short |
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 45 min | 10+ | de | 2009 | ||
placement - detective/deduction - positioning - solitaire | ||||||
Schinderhannes
Players embody residents of the Soonwald. In the beat of Schinderhannes you try to filter out information from rumors, that is, cards that you receive to be able to correlate the crimes committed by Schinderhannes with the 16 villages of the area, For each elimination of a false clue you receive bounty. When all crimes are explicitly assigned, the game ends and the player who accrued most bounty, wins. Adaptation of Old Town
Logical deduction game * 1-4 players, ages 9+ * Designer: Stephan Riedel * Graphics: Christian Opperer * ca. 45 min * Clicker, Germany, 2009 *** Clicker Spiele * www.clicker-spiele.de
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