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Chaos in der Geisterbahn ( Das Ratter-Knatter-Zahnradspiel ) | ||||||
Publisher | Ravensburger Spieleverlag | |||||
Designer | Baars Gunter | |||||
Artist | Kinetic | |||||
Editing | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 5+ | 2003 | |||
positioning - placement | ||||||
Chaos in der Geisterbahn The ghost ride has broken
down and players try to repair it. Each player has a little car at the start,
the top construction cards shows the location of the purple cogwheels and the
positions of the ghosts. The purple cogwheel without ghost is the turning cogwheel
of the round. Then players in turn roll the die: For a wheel they place or
relocate a corresponding wheel, for a circular arrow one tries to stat the
ride, the bat looses the player a turn. If a player believes to have repaired
the ride he turns the purple wheel without a die roll after placing a cogwheel –
if all three ghosts move the player can advance his car 4 steps. Ghosts and
cogwheels are taken off and a new round begins with a new construction card.
The first player over the finish line wins. Placement and logic game * 2-4 players
from age 5 * Designer: Gunter Baars * 21 677 2, |
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