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Big Shot | ||||||
Publisher | Ravensburger Spieleverlag | |||||
Designer | Randolph Alex | |||||
Artist | nicht genannt | |||||
Editing | ||||||
tactic | ||||||
strate | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_lang english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 45 min | 10-100 | 2001 | |||
auction - development / Worker placement | ||||||
BIG SHOT
Building is
booming in a town in last century’s 20ies, everybody is competing for the most
lucrative quarters of town. The players try to lay their hands onto the most lucrative
boroughs by winning the bids and distributing the coloured markers. At the
beginning of play there are four markers of at least two different colours in
each of the auction spots. Each round of the game consists of two parts: a) The
agent is moved to a auction spot and b) the markers in this spot are auctioned.
The winner of the auction distributes the markers onto the different city
boroughs. If the 7th marker is put into a borough, the borough goes
to the player with the majority of markers in it and is marked “sold”
accordingly. After 18 rounds and boroughs not yet sold are allocated according
to marker majorities and then the boroughs are scored for each player, parks
double neighbouring spaces for the same owners. The total value minus any
credits taken out by a player is the player’s fortune, the player with the
biggest fortune and owning a minimum of two boroughs wins the game. Position-
and auction game * 2-4 players from age
10 * Author: Alex Randolph * 27 209 9, Ravensburger 2001 *** Ravensburger GmbH * J. Maderspergergasse 5 *
A-2362 Biedermannsdorf * Fon: +43-2236-72055 * Fax: +43-2236-72059 |
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